![]() ![]() Never once did I feel like cover points were hindering my progression.īetter yet, getting from one covered position to another is extremely easy. By holding down on the appropriate trigger you'll snap-to cover, but tilt the analog stick just a bit and you'll effortlessly shimmy away from it while still in a defensive crouch. Rather than locking players to sticky cover, Conviction's use of cover points is completely user-controlled. ![]() This is perhaps one of the most enjoyable aspects of the game, and it's certainly one of the best-executed cover systems in any game to date. The biggest reason the game feels so quick is due to the new cover system. Now, run-and-gun isn't quite accurate, but when compared to its predecessors, Conviction is extremely loose and free-flowing. Without a doubt, the series' hardcore will be initially dismayed by the completely overhauled game mechanics, but once settled in, I can't see how anyone wouldn't enjoy the ride. That's because Sam Fisher's latest romp, Splinter Cell: Conviction, has abandoned the plod in favor of an almost, dare I say, run-and-gun style. As you might have noticed, I used the past tense to describe those tropes. The Splinter Cell series has always been known for its methodical take on stealth-deliberate pacing, cadaver-hiding, and trial-and-error were well-worn hallmarks of the franchise. ![]()
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